JavaScript

JavaScript DOM Manipulations and Events – Fishing App

In this video, I’ll walk you through the process of creating a fun fishing app where you can catch fish and decide whether to keep them based on their size. We’ll build the app step by step, starting with setting up the basic structure, including a fishing game div and a message display. The message will inform you if the fish is a keeper or if it needs to be thrown back. This hands-on project will help you grasp key programming concepts while creating an interactive and enjoyable application.

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